More Progress On The Next Level!
I've been working on the 11th level (and the first level exclusive to the full game) recently, and I feel like I've got enough stuff to talk about now!
First off, most of the level pipeline is done. The Layout Sketch, In-Game Layout, Tileset Creation, and first pass of decorations are done! There's still a lot more to do but level 11 is on a solid track to be done. Also, level 11 has been named, and its name shall be: Sketchbook Scramble! I'm pulling out a lot of stops for this level, and i'm planning to really impress people with this one! Especially since this *is* the first level exclusive to the full paid game. Onto the screenshots!

This is a piece of the level design sketch. You may notice how there's *4* layers. In the demo, all levels had either had 1 or 2 layers, but I decided to spice things up and add more! Fun!

Here you can see all the layers in one screenshot! Each layer now has their own individual tileset, something that wasn't present in the demo!

Here you can see the Slide obstacle: a blue pencil, as well as various sketches on the paper! These randomly change design, position, and rotation everytime you replay the level! I'll be trying to add extra details like these on each and every level (including ones in the demo) to make the full game look a lot more detailed than the demo!
That's all I have to show off today! Thank you for reading, and goodbye!
Files
Get Grapple Run! --DEMO VERSION--
Grapple Run! --DEMO VERSION--
Swing around points in this top-down runner!
| Status | In development |
| Author | Aniworks |
| Genre | Action, Visual Novel |
| Tags | 2D, No AI, Pixel Art, Retro, Runner, Singleplayer, Top-Down |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- A Slight QOL UpdateAug 23, 2025
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